The World Map
The world is an infinite procedurally-generated 2D grid made up of 16×16 tile chunks. Each chunk has a biome, and tiles within it contain resources, roads, landmarks, and more.
Map Controls
| Action | Mouse | Keyboard | Touch |
|---|---|---|---|
| Pan | Click + Drag | W/A/S/D or Arrow Keys | Touch + Drag |
| Zoom In | Scroll Up | + or = | Pinch Out |
| Zoom Out | Scroll Down | - or _ | Pinch In |
| Center on Location | Double-Click | — | — |
| Go to Base | — | H or Home | — |
| Toggle Fullscreen | — | F | — |
| Cancel Mode | — | Escape | — |
| Go to Coordinates | Type X/Y in toolbar, press Enter | — | — |
What You See on the Map
- Colored tiles — Each biome has a distinct color (green for plains, dark green for forest, gray for mountains, etc.)
- Blue overlay — Your claimed territory with a dashed animated border.
- Orange overlay — Your conquest shape (if set).
- Red/dark tiles — Corruption zones with monsters.
- Small sprites — Your deployed bots, animated as they work.
- Buildings — Structures you've built on claimed tiles.
- Towns — NPC settlements with shops.
- Landmarks — Points of interest (ruins, shrines, mines, etc.).
- Roads — Paths connecting towns. Agents travel faster on roads (2x speed).
- Minimap — Top-right corner showing your territory, enemy bases, and current view.
Clicking Things
- Click a tile — Shows tile info (biome, coordinates, resources).
- Click a base — Shows base info panel (yours or enemy's).
- Click a town — Opens town context menu with shop.
- Click a monster — Opens monster fight dialog.
- Click a world enemy — Shows enemy stats (HP, ATK, DEF).
- Click a landmark — Shows landmark details.