The Four Resources
| Resource | Difficulty Modifier | Base Rate (Common) | Used For |
|---|---|---|---|
| Gold | 1.0x (normal) | 8.0/tick | Training bots, missiles, commerce |
| Wood | 1.5x (easiest) | 12.0/tick | Building construction |
| Stone | 0.8x | 6.4/tick | Building construction, walls |
| Energy | 0.5x (hardest) | 4.0/tick | Missiles, power plants |
Gather rate formula: rate = 8 × rarity_gather_multiplier × type_bonus × resource_modifier
Each tick is 20 seconds. The cron processes 3 ticks per minute. Rates displayed in the UI are per-minute.
Tile Depletion
- Each tile has 8–25 resource units.
- As your bot gathers, the tile's resource depletes. You'll see a shrinking ring around the tile on the map.
- When a tile is fully depleted, your bot automatically relocates to a new nearby tile with resources.
- Depleted tiles regenerate over time.
Storage
Resources are capped at your storage capacity:
- Base storage: 1,000
- Per claimed tile (beyond first 25): +100 each
- Per Bank building: +2,000 each
Example: 50 claimed tiles + 2 banks = 1,000 + (25 × 100) + (2 × 2,000) = 7,500 storage
Tip: Build Banks early to avoid hitting your storage cap. Wood is the fastest to gather; Energy is the slowest.